Current live status
The official Roblox experience was checked under the title Jujutsu Shenanigans [SKY ASSASSIN] at place ID 9391468976. That title is direct evidence that Sky Assassin is the current promoted update theme; it is not by itself a complete patch note. The experience metadata observed during the audit showed an update timestamp of September 13, 2026, while the detailed version 1.82 list below comes from community-maintained update records and must be confirmed in the live server.
This tracker keeps those evidence levels separate. Official facts are limited to what the developer-controlled Roblox surface currently exposes. Community reports identify specific items to inspect—new character moves, access changes, emotes, builder tools, and mode adjustments—but do not become official merely because several sites repeat them.
Before applying any detail, join the official experience, confirm the title and a fresh server, then reproduce the relevant interface or interaction. Roblox rollouts can briefly leave older and newer servers active at the same time.
Update timeline
2026-09-13 - Sky Assassin live-status check
Type: Official experience status
Source: Official Roblox experience
The developer-controlled Roblox listing presented the experience with the Sky Assassin update label. This confirms the promoted theme and correct place identity, but the listing does not provide a complete move-by-move changelog.
- Verify that Sky Assassin appears in the current character picker and read its live access label.
- Check which base move slots are populated and whether Temper remains the special mechanic.
- Do not infer exact damage, cooldowns, or a complete fourth slot from the title alone.
- Recheck after joining a fresh server because an older session may still use a previous build.
2026-09-13 - Community version 1.82 detail
Type: Community-reported patch record
A current community-maintained update log labels this release version 1.82 and reports broad character, creator, cosmetic, and mode work. These details are strong leads for testing, not a substitute for an official developer note.
- Sky Assassin was reported with Blind Rage, Sky Distortion, Thin Ice Breaker, and the Temper mechanic, while parts of the kit remained in development.
- Register was reported with awakening work and choices named Con Artistry, Mayhem, and Big Moves.
- Disaster Plants was reported as moving into public availability with a complete base and awakening kit.
- Thirteen emotes were reported as added; the live Shop and inventory decide their names, prices, and pool behavior.
- Build Mode, Workshop, Skill Builder, Roulette, and other interfaces were reported to receive additions or fixes.
2026-09-16 - Independent guide verification pass
Type: Site verification checkpoint
This guide set compared the official experience identity with current community documentation and deliberately left conflicting values unresolved. It created retest lists rather than publishing guessed numbers.
- No public reward code cleared both first-party-source and live-redemption requirements.
- Exact Ranked rating gains, Domain Clash percentages, Cash rates, emote prices, and full roster counts remain live-check items.
- The source-locale navigation now points to guides that label official, community-reported, and test-required facts separately.
- Target-language versions are deferred to the localization phase instead of being silently machine-filled here.
What version 1.82 reportedly changed
The most visible community-reported change is Sky Assassin. Current character references agree on three named base moves—Blind Rage, Sky Distortion, and Thin Ice Breaker—and Temper as a special layer. They do not justify inventing any incomplete slot or locking in exact numerical behavior. Test range, block behavior, miss recovery, and Temper state in the current build.
Register is reported to have received awakening development, with Con Artistry, Mayhem, and Big Moves appearing in community notes. Because Register uses changing or rotating choices, verify which state and names the HUD currently exposes. Disaster Plants is reported as public rather than early-access-only; the character picker is the definitive access check.
Creator systems also received significant community attention. Reports mention Build Mode operations, Skill Builder nodes or behaviors, Workshop discovery, custom movesets, and quality-of-life changes. Existing creator items should be loaded into a duplicate and tested before overwriting a stable copy. Compatibility is more important than assuming every old timeline still behaves the same.
Roulette and other mode-related changes are reported, but a durable guide should read the live objective, participant rules, score condition, and timer. A static total of minigames or exact Ranked formula could become stale immediately.
High-priority retest list
For characters, inspect access labels, all four base slots, special behavior, awakening availability, and any visible state meter. For combat, recheck hit confirmation, ragdoll escape, Black Flash eligibility, and Domain Clash interface. Do not transfer exact timing from an older server.
For builder content, load a disposable map and skill, save, leave, reload, then inspect objects, timeline nodes, conditions, hitboxes, and cleanup. Load Workshop items one at a time and preserve creator identity and version. Never use scripts or executors to force compatibility.
For economy systems, open Shop and verify current tabs, currency symbols, Robux confirmation, Cash costs, random-versus-direct purchase behavior, emote wheel controls, and gamepass descriptions. Community pages conflict on exact prices and earning rates; a current screen and transaction are required.
For modes, inspect Duels and Ranked queue labels, party size, lives or win condition, rating result, Roulette instructions, and Creator Clash content rules. Record the result panel before proposing any rating formula.
How to verify a patch claim
First identify the claim precisely. “Builder changed” is not testable; “Ctrl+Z no longer undoes the last placed object” is. Second, record the correct place ID, server start time, device, character or item, and steps. Third, reproduce the result once in a fresh server. Fourth, compare it with a developer-controlled post if one exists.
Use community wikis, videos, and discussions to discover what to test. Prefer captures with a visible date, full interface, and uncut result. Treat search snippets, unattributed lists, and cropped screenshots as low-confidence leads.
Do not use exploit tools to inspect hidden assets or unreleased moves. A public guide should document behavior that normal players can observe through supported controls.
Update impact by guide area
The characters hub has specific live checks for Sky Assassin, Register, and Disaster Plants. The combat hub avoids stale damage and timer numbers. The builder hub uses a save-and-reload workflow for the reported creator changes. The modes hub emphasizes live objectives and queue rules. The items hub separates Cash and Robux and flags conflicting price claims.
If a later update changes only one area, retest that section and any dependent route. A new character move can affect combos and tier methodology without changing private-server safety. A Workshop update can affect custom movesets and Creator Clash without changing the public map.
Reporting a discrepancy
Provide the page, sentence or claim, current game title, place ID, server date, device, and observed result. Include a non-sensitive screenshot when helpful. State whether the evidence is an official post, live interface, or community report. Do not submit account cookies, private-server tokens, or personal information.
This page will keep uncertainty visible. If official notes do not establish a number and live tests conflict, the correct status is “requires verification,” not a fabricated consensus.